Interactive Casino Craps Game
Tutorial: Craps… A Game of Dice
Join Stack Overflow to learn, share knowledge, and build your career. I am new to Java and was trying to learn by doing some excercises that I found online.
So please excuse me if this is too naive. In the game of craps, a pass line bet proceeds as follows: If the point is rolled first, then the player wins the bet. If a 7 is rolled first, then the player loses. Write a program that simulates a game of craps using these rules without human input. Instead of asking for a wager, the program should calculate whether the player would win or lose.
The program should simulate rolling the two dice and calculate the sum. Add a loop so that the program plays 10, games. Add c ounters that count how many times the player wins, and how many times the player loses.
At the end of the 10, games, compute the probability of winning [i. Over the long run, who is going to win the most games, you or the house? Everytime I run the code the do-while condition gets executed first, so please can anyone help me figure out where I am going wrong?
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Первым не выдержал. Слова стали совершенно ненужными и даже лишними.
After using the error console there's an error with document. Can anyone help me with this? Create a game where 6 dice are 'rolled' by you and 6 dice are 'rolled' by the player simulated by the click of a button.
If anyone can help it would be much appreciated. Hi I am using httpXmlRequest object to call a xml web service. In order to successfully perform a task there are couple steps need to happen. Basically here i am trying to get the cookie, login and then logout once logged in.
But at the final alert, it hangs. I just could not figvure out what am i doing wrong. I need help making the gun I have created, shoot up to 10 bullets using the space bar. Also, I need some kind of either bullet countdown bar or something to show the shooter the number of bullets that he has left to shoot out of So far I have created the Ufo's that bounce around the screen randomly and the gun that moves along the bottom using the arrow keys.
Have your system added to the list by e-mailing me at starchip live. If shooter is too hot or seven hasn't come in a long time maybe you want to take a break. Here's a system I assume it has a name that came to me while trying to hammer out some ideas.
The field hits 16 out of 36 4 out of 9 times. So bet in groups of 9 rolls, starting with 1 unit per roll for all 9. You are supposed to win 4 times. If you win less than that, add the difference in units to your next 9 bets. If you win more than 4, subtract the difference. You lost 20 and won 16 as you should but instead of being down 20 you are up Thinking that this had potential I quickly wrote a simulation.
I am fascinated by this. If the dice show true percentage then you get killed. The computer showed this to win nicely in the short term, but long term was death. I think refinement of this idea has merit. In this strategy wait for non-field 's. Then bet 1 unit on field. Every win is taken and 1 unit is played. If lost it is martingaled -as- 3, 7, 15 units only. If won we are always plus.
Example-if we played 50 games there will be profit of 50 units, provided F s don't come more than 3 times in a row. If it does, start the bets again at 1 unit after NF rolls. This system isn't mine, but I think it's kind of cool, and it seems to win money with one of the allegedly worst bets on the table.
It wins money in the field. I haven't tested it in the casinos yet, but it has consistently won when I've tested it with a pair of dice at home.