Press the six craps
Collect, Press and Regress on a place bet. If you have a small or limited bankroll, consider employing the Collect, Press, and Regress (CPR) betting strategy. Mar 17, · So what we did here is: 1) start with bank roll and placing the 6 & 8 for 18 each 2) after a win drop 3 chips to the dealer and press both 6 & 8 to 30 3). See charts on the press and STICKMAN'S STANCE - MONTHLY ARTICLES BY STICKMAN: First we will look at the numbers for the six and eight with a betting unit.
I know it is probably to conservative for most, but I feel I have safe guarded my bank roll more often then missing out on a hot roll. See All Las Vegas Conversations. Is Random Craps Really Random? I then went off and 7'ed out. Essentially, you'd like to throw down a big bet on 6 or 8, but do not want to or cannot throw that amount on the table. About Us Help Center. The worst case scenario using CPR will be to lose your place bet, which you can make at the minimum stake value if you like.
Craps strategy question-pressing bets - Las Vegas Forum
Craps is a dice game in which players place wagers on the outcome of the roll, or a series of rolls, of a pair of dice.
Players may wager money against each other street craps, also known as shooting dice or rolling dice or a bank casino craps, also known as table craps. Pressing a place bet self. I was in AC the other night playing the craps table and the guy next to me kept going "up a unit" every time 6 or 8 came up.
What's the advantage here? Then the shooter 7'd out. I guess my question is, what's the point of continuing to press? I've seen other players do this before. The shooter isn't going to keep hitting 6's forever, so after like 1 or 2 presses why would you keep pressing it?
You should always assume you're going to lose anyway, so might as well hope to win a ton. The first four rolls, I'm ahead. But sooner or later that bastard 7 shows up and what are the odds of hitting five 6's before a 7 turns up? It's 42 minus the original bet, so 36 for 6 hits. Obviously it's unlikely, but if you think about the odds of winning to long then you'll never play.
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Last time I wrote about two betting progressions that very simple to use but still very powerful. This time I will go into more detail on these progressions. The two progressions mentioned last time are the press-and-pull or the pull-and-press variant and the up-a-unit.
The press-and-pull progression alternates between press ing the place bet when the number hits and pull ing the profits when it hits. The up-a-unit progression adds one unit to the place number each time it hits. In any of these progressions, each number that you place works independently of other numbers.
You only take the next step of the progression on the number that hits. The strategies are arranged from least aggressive to most aggressive. The columns upon which to focus are the "Total" columns. Notice that for the first few hits the less aggressive strategies outperform the more aggressive strategies. As you rack up more hits, however, the more aggressive your strategy, the better you do.
It still takes eleven hits for the pull-and-press strategy to outperform up-a-unit and it still takes eight hits for press-and-pull to outperform up-a-unit. So what is the moral of this little tour of selected statistics? Unless you can answer that question with a reasonable amount, the KISS Keep It Simple Stupid principle seems to also apply to progression betting in craps. Toll-Free Set Dice 1 Craps from Billy the Kid. Geek Corner with Dan. World Records and Achievements. The Captain Rolls Numbers.
The Captain Holds World Record. Tamburin Sets World Record. The Words of Craps. Is Random Craps Really Random? Dealers Shouldn't Play a Private Game. Frank Scoblete's Las Vegas Diary. Why Dealers Can't Be Human. Interview with the Captain.
The basics Casino Craps or Bank Craps , a dice game, is one of the most exciting casino games. It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for any damage. As a matter of course, the dice are replaced with new ones after about eight hours of use, and casinos have implemented rules in the way a player handles them. The shooter is presented with multiple dice normally five by the Stickman , and must choose two to roll with.
The remaining dice are returned to the Stickman's Bowl and are not used. The shooter must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected usually by the stickman before putting them back into play.
The craps table can accommodate up to about 20 players, who each get a round of throws or at 'shooting' the dice. If you don't want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a Stickman, Boxman and two Dealers.
The game is played in rounds, with the right to roll the dice by each player moving clockwise around the craps table at the end of each round. A player may choose not to roll but can continue to bet. Each round has two phases: Come Out and Point. To start a round, the shooter makes one or more Come Out rolls. A Come Out roll of 2, 3 or 12 called Craps , the shooter is said to 'crap out' ends the round with players losing their Pass Line bets.
The shooter continues to make Come Out rolls until he rolls 4, 5, 6, 8, 9, or 10, which number becomes the Point. The dealer then moves an On button to the point number signifying the second phase of the round. If the shooter rolls the point number, the result is a win for bets on the Pass Line. If the shooter rolls a seven a Seven-out , the pass line loses and the round ends.